While level grinding is possible throughout the many activities, the stat gains from each level-up are miniscule. The player should attack him with HP attacks to force him to use a Bravery attack, which the player must allow to hit, until the player's Bravery is broken. Both bosses have significant elemental weaknesses, so exploiting them makes the fights easier. The party can defeat the Kum Kum and wait for the Bluck to summon another. If the player can create a continuous loop of actions that kill neither the party nor the enemies, they can easily rake in AP. This method is for power leveling your characters and is not meant to be used if you’re just having trouble … In the post-game optional dungeon EX Dungeon Z, the Wellspring Woods section has battle formations of six Chocochicks or six Mus that yield 217,980 EXP. Plus, the desert near Phoenix Tower has monsters which can give … South of Fynn is an area with powerful monsters that will raise the party's stats quickly early on. Cactuar King can also be used instead the Tonberry for its 99,999 and 10,000 Needles attacks. The Ice Queen Garment Grid allows the wearer to absorb Ice, meaning the White Elementals' attacks will heal the party, and eventually the player will be strong enough to take on the enemies throughout the rest of the Macalania Woods. A well-known grinding technique is to use equip the Magic Pot (Manual) summon and to fight a Level 100 Exdeath in Quick Battle at the highest difficulty. Just remembered though I haven't tried equipping that crown, not sure if it'll help since it's a manipulation buff but crossing my fingers. Since EXP yield is divided between the members alive at the end of battle, players can keep Cecil alive while killing off others who'll leave the party, such as Palom and Porom, Tellah, Cid, Yang, and Fusoya. Via Infinito's battle difficulty rises as player goes deeper underground. Level grinding has received negative reactions with reviewers criticizing games that require excessive level grinding to defeat enemies. Grinding is almost imperative, but in a different way: since the party's level means less than what magic the player junctions, players grind by drawing spells from enemies, and refining spells from items, cards or lower level spells. Take your time, and level up your characters with what they're best with!! This is also a good place to get Limit Breaks quickly, as it is a source for a vast amount of kills. AP grinders can head to Cactuar Island where the Cactuars can be easily slain by Squall's normal attack, and give out 20 AP each. While this has seven-times the likelihood of obtaining Dark Matter, most parties would take longer to defeat Yojimbo once than to defeat a mass amount of Monster Arena enemies with less than 99,999 HP. Otherwise, the player should stick with Bio and equip Palom with a Faerie Rod to increase his potency in Black Magic. Both enemies and player characters have a level, but most times the opponents' level is fixed. In early role-playing games, the original Final Fantasy being one of them, level grinding was almost mandatory. Of note are the Cactuars on the Salamandrine Path, which give around 7,500/15,000 CP each if defeated. However, the Shores of Wisdom, available throughout the week, offers massive EXP to all Heroes regardless of origin and has a chance to drop Growth Eggs that further aid in leveling. A relatively early grinding spot is within the Estheim Residence during Chapter 7 where the party is ambushed by PSICOM troops. The following article is based on a subject that has not been officially named in any official. If they already had a set of a Diamond Combination to double their AP, as well as buying all Calendar bonuses for another double AP, the amount of AP will be quadrupled on the fight. This also yields some decent and rare items. In the Complete Collection, the player can set their cursor setting to memory and go into the Passage of the Eidolons in the underworld, and find a Summoner enemy that summons Arachne or Nagaraja. The player will never have to manually heal the party, which makes this training ideal for turbo controllers, sped up emulators, and other assisting tools. In B5 of the Depths, all monster encounters, with the exception of the Blue Dragon, are susceptible to the Black Magic spell Break. The only drawback is that monsters yield little gil. Only the Overdrive → AP ability is needed for this trick, but the other two abilities will boost the amount of obtained AP. Abyssea zones changed their experience system to ignore player levels and party size along with adding bonus chests, making it easy for high-level players to powerlevel lower-level players. Since all Monster Arena Conquest enemies drop Dark Matter as a rare drop, repeatedly defeating simple enemies, such as Vidatu and Sleep Sprout, preferably with the First Strike ability, is a good way of doing it. If the player moves Steiner to the middle of the room and equips him with the Blood Sword obtained from Queen Stella in Treno, an infinite number of battles can be fought without the need for healing. It may be possible to auto-grind for AP in a similar manner, as the party can learn abilities that let the player accumulate AP for riding a chocobo or for driving the car. If the enemy's party does not have any flying monsters, a simple Quake from Palom will kill them. The only nuisance is the Hellflapper's ability to inflict Blind on the player's fighters (Cecil and Cid). The best places to grind are usually end-game areas. With the proper gambit set-up, the player can use Sleepga to neutralize the Abysteels and kill them with Curaja without waking them up. Princess Goblin possesses very high defenses when fought at lower levels, but the player can inflict blindness on her to create a primtunity to imprism her. I forget the name of it but in the second world there is an area underwater to the north where you get a summon, in that cave if you have 2 summoners(titan) you can farm there for hours (3-5 AP pre battle) as the submarine has a recovery room , I got most of my jobs to max lvl in that cave before fighting X-death and going into the 3rd world. The player can no longer encounter enemies from the Troia area in the 3D versions. They do not respawn endlessly like the Jellies, but are vulnerable to Sleep and are damaged by curative magic. In the 3D version, there is a useful way to grind in the Crystal Tower's first floor: when in battle with a group of Blucks, the player must kill all except one and continually Guard until the Bluck summons a Kum Kum. 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